Let Them See the Worldĭwellers might like the idea of living underground and working on your behalf, but if they really want to help everyone, exploring the outside world is critical. Either way, try to complete them as soon as possible to increase your Caps supply. Others, however, are more sophisticated, like finding things on exploration, and could earn you hundreds of Caps. Some are simple, like delivering a baby, and will earn you just a few Caps. Throughout the game, Fallout Shelter gives you a list of objectives to complete. And when that happens, you'll want to turn to your Pip Boy and look for the objectives. There will eventually come a point while playing Fallout Shelter that you'll be out of Caps and you'll desperately need some to increase your food supply or solve a variety of other problems. You'll also want to ensure you have people with a large amount of Luck, which will come in handy down the road. Before you pair up the characters, however, look for people who have enough charisma to actually attract someone. It's at this time - and only at this time - that you should pair up your characters and let them do what they will in bed. You might also know that Fallout Shelter allows up to 200 characters in a single shelter. Chances are, you will notice that a few people from outside your shelter are coming in to join your community. ![]() OK, so now you've set up your shelter, things are going well, you have plenty of resources, and you feel confident. ![]() So, until you have your place ready to go and you feel you need another mouth to feed and shelter, don't rush two of your Dwellers into bed. And it takes several hours for the baby to become a contributor to your community. But don't forget that when you bring a baby into this world, you need to feed him or her. Not to mention that health replenishes automatically over time, so low health is usually not a big problem.Yes, it's an interesting concept that Fallout Shelter lets you pair up two Dwellers and watch as they conceive a child. I think this has more significant benefits than keeping happiness high, namely - all rooms are working, nobody loses health, nobody gains radiation damage. Keeping all dwellers healthy and not irradiated, as well as keeping all resourses above the 'green line', is a general piece of advice you can find in almost any guide. Corpses dropping happiness is also a very obvious fact, I think. How annoying! So for me the fact that their visit is temporary is just great.ĥ. I am already completely sick&tired of Bottle and Cappy - they do not allow to see the real dweller happiness. From my experience, 'company' is not a certain means of making or keeping happiness high.Ĥ. stats maxed up, any room for him/her is 'right', as far as I noticed.ģ. If you have a dweller with all S.P.E.C.I.A.L. The main wonderful discovery for me is that Radio Room is like a training room for happiness: when a dweller gains 100% happiness inside the Radio Room, it will not immediately drop to 75% outside it - unless something bad happens.Ģ. No dwellers = no bonus (no money = no honey). It is logical that Radio Room bonus works as long as dwellers are inside it, isn't it? +1% per 1 dweller in the Radio room. I just meant ways of increasing happiness, not a full guide :)ġ. Good health, no RAD-Damage and a surplus of resources helps a lot to prevent a happiness drop Hexer "bottle" & cappy" is boosting happiness as well temporally. Originally posted by Der forgot to add that removing dwellers from the radio room will decrease happiness of all dwellers.ĭwellers working in the "right" room for their best SPECIAL (incl. Maybe there are more ways to increase happiness quicker than these?. So I think that Radio Room (Broadcast Center when fully upgraded) can be treated like a training room for happiness. I have noticed that dwellers inside Broadcast Center gain happiness over 75% up to 100% without any additional action, but very slowly. Sometimes it doesn't work until you move that dweller to another room and then get him/her back.ģ. If you equip a dweller with a pet that increases happiness, like poodle or persian cat, all other dwellers in the same room usually gain happiness up to 75% pretty fast. Fill up the (merged and fully upgraded) Radio Room (Broadcast Center) - that gives all dwellers a boost of 1% happiness per 1 man/woman in the Broadcast Center.Ģ. stats of my dwellers are trained up to 10.)Īpart from making babies and rushing production, I have found three ways to get dwellers happier:ġ. ![]() 1) 'Standard' dweller happiness level that I observe in my vault is 75%.Ģ) All S.P.E.C.I.A.L.
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