![]() ![]() MG 34 LMG upgrade cost decreased from 100 munitions to 75 munitions Reinforcement cost decreased from 28 manpower to 27 manpower Production cost decreased from 300 manpower to 270 manpower Rename unit from “panzergrenadier” to “panzerfusilier” Damage curve is very strange, adjust for slightly less damage up close and significantly more damage at long range. Breda LMGs perform similarly to BAR LMGs, yet are more expensive, change to have the same price. MG 34 LMGs are too expensive and is part of a general change to standardize stationary firing LMGs in all factions. This comes largely from how expensive the mainline infantry are to produce and reinforce. DAK's biggest problem is its manpower drain. This name change would be great because the name panzerfusiler fits the role of the unit and panzerfusilers in COH 2 and COH 3 can be upgraded from 5 to 6 squad members. Rename DAK panzergrenadiers to panzerfusilier for better clarity between units. It is very confusing when both panzergrenadier squads share the same name and have 5 members, but perform completely different. Only infantry squad in the game to share the same name with another unit. Make the Kradschutzen Motorcycle affected by the Italian Combined Arms battlegroup ability, Pact of Steel (battlegroup ability would decrease the production cost from 200 manpower to 170 manpower) Change the timed self-repair ability so the total hitpoints repaired is increased from 180 to 240 This unit should be included in units affected by the Italian Combined Arms battlegroup ability Pact of Steel. Especially when it gains health increases from armory tech upgrades and achieving veterancy level 3. So I guess the bonus is still the "+300% accuracy" with the exception of slot items.The self-repair ability is ineffective at repairing the bike to full health. Reinforcement time increased from 2 seconds to 3.5 seconds per modelĬaptured slot items now suffer from a -50% accuracy penalty, and +300% accuracy bonus in cover no longer applies to themĬan now upgrade to LMG42’s when Battle Phase 3 is researched (All variants) Then there was also a bonus of -10% received accuracy when in cover no matter what, but that got removed entirely, because it applied even to flanked squads.įor Ostruppen the last change regarding that was: So the difference is 40% reload and 20% cooldown as the penalty does not apply when they are in cover. Infantry Section cooldown penalty reduced from 1.3 to 1.2 Infantry Section reload penalty reduced from 1.5 to 1.4 What offensive bonuses are provided by cover to British infantry and to Osttruppen? Is it just accuracy or it's reload times, accuracy, aim time and so on?įor infantry sections it's kind of messy, because it is actually a penalty when they fight out of cover as the changelog calls it. Originally posted by Graephen:ShodaN, if I may, I have one question as well One nice thing about the site is, that it gives you the values for zero and full vet to compare what a unit starts with vs what it will eventually top out at. The only other option would be to use the modding tools and dig through the actual game files. However some of the balance patches made the vet of certain units smoother by splitting bonuses more equally between levels.Ī more up to date source on unit stats is (despite what the site itself says). In general veterancy levels can be a very specific and a very sudden increase in a given stat. The following guide is rather old and no longer up to date (critically out of date, so don't take the exact values for anything), but will give you an idea how this looks: Originally posted by Buckholms:Do units scale in terms of accuracy, durability, from rank or is the bonus from Veterancy tied directly to what the bonus says (Riflemen gain AT grenades)Ī better way to ask this is if a Rank 1 rifleman and a rank 0 riflemen battled, is the rank 1 better (minus the at nade) than the rank 0 in 1 on 1 situation or are they basically the same thing?Veterancy levels, which are gained by breaking certain XP thresholds, will apply predefined bonuses.
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